
More advanced chapters and in-depth rigging examples are available as a paid product. These videos alone will help you understand the Rigify workflow.
SOFTIMAGE 3D 3.7 MANUAL FOR FREE
I recorded a comprehensive video course about Rigify and released the Basic chapters for free on Youtube. These blocks can be used to rig almost any character with ease. In other words, it offers building blocks like arms, legs, spines, tentacles etc.

However few seem to realize that Rigify is a modular rigging system. Many people are aware of the “Human meta rig”. Rigify is an add-on that comes prepackaged with Blender. (Course available with a paid subscription service)Ībout the creator: My name is Todor and a few years ago I discovered the untapped power of Rigify. If you’d like to see more of my rigs, there are a few free ones (as well as paid ones) on my gumroad () and more will be added in the near future (as I create stuff!)! You can also have a look at my ever so in need of new content youtube channel! ()! For recent stuff, I post it all on my twitter to Jeannot Landry:Ģ.3 Wayne Dixon(CG Cookie) – “Fundamentals of Rigging” In collaboration with, I created an in-depth rigging course called Hard Surface Rigging, which should give you all the basic rigging knowledge in vanilla Blender 2.8+ (no addons) to get you started rigging just about anything that comes to mind! About the creator: My name is Jeannot Landry, I am a PTSD traditional artist turned digital with a background in drawing, painting and sculpting clay (also sculpted ice a few times)! Now you could say that I am a 3D generalist with a specialization towards rigging and general animal/human anatomy! I’ve been using blender since 2008, started with version 2.49 and been hooked ever since! Prior to that I used many 3D apps like Bryce, 3D Studio Max, studied 3D animation at La Cite in Ottawa from 2001 to 2004 using Maya, then I tried Lightwave, Softimage XSI, Modo, etc…Īll the gigs I ever got didn’t care about my traditional background or animation studies and the fact that I wanted to be a character artist for films and games! They only saw what they wanted/needed and it was rigs! I guess back then, riggers were hard to find, just like today! Which is why when I started using blender, rigging was like a natural thing to figure out first hand! Blender was probably the easiest of all the apps I’ve had to learn! Also the most versatile of them all! I guess you can also say I don’t rig the same way typical blender riggers that only ever knew Blender do! My way of rigging is a continuity to my previous 3D apps learning journey!
